12

Animating a Character......................................................... 121

12.1 The Storyboard.............................................................. 122

12.2 Organising the Outliner Editor........................................ 123

12.3 Animating a Character....................................................124

12.4 Movement in the Scene................................................. 124

12.5 Walk Cycle Reference Image........................................ 125

12.6 Create a Dedicated Sketch Material.............................. 126

12.7 Sketching a Pose........................................................... 126

12.8 Playing the Animation.................................................... 129

12.9 Scaling and Positioning Keyframes in the Timeline....... 130

12.10 The Time Offset Modifier.............................................. 131

12.11 Animating the Scene Background................................ 131

12.12 Background Image....................................................... 133

12.13 In Perspective.............................................................. 133

13

Armatures in Animation...................................................... 135

13.1 The Armature................................................................. 136

13.2 Multiple Bones............................................................... 136

13.3 Armature Display............................................................ 137

13.4 Armature Posing............................................................ 137

13.5 Parenting with Automatic Weights................................. 138

13.6 Understanding Parenting............................................... 139

13.7 Cancel Parenting........................................................... 140

13.8 Parenting with Envelope Weights.................................. 140

13.9 Vertex Groups................................................................ 142

13.10 Animation Keyframes................................................... 143

14

Wrap up and Render............................................................ 145

14.1 Eevee Render in the Properties Editor.......................... 145

14.2 Render Preview............................................................. 146

14.3 Rendering an Image...................................................... 146

14.4 Rendering a Video Clip.................................................. 148

14.5 Video Codecs................................................................ 149

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